


You'd also learn why Jackie Chan stopped doing as many movies as he used to. Awesome, but Impractical: Yes, if you were a suicidal adrenaline junkie, you too could learn to do almost everything that Faith does.Ascetic Aesthetic: The minimalist yet believable art direction with creative and ubiquitous use of bold, saturated colors for the City's appearance is certainly among the game's strongest selling points.Art Shift: The Flash-animated cutscenes contrast highly from the playable levels.Artificial Stupidity: You can pretty easily shake off Pursuit Cops in the first encounter by sitting on a high spot and watching them run in impractical paths as they try to get you.Anyone Can Die: Among the many casualties, Merc, Jacknife, and possibly Miller stand out.Almost Dead Guy: Faith arrives at Mercury's hideout just in time for him to give her the information she needs before dying in her arms.More information can be found from the trailers and press coverage about it, and a tie-in comic written by the game's writer Rhianna Pratchett provides some background details. All There in the Manual: Little about the city, the Runners, and Faith is explained in the game.This comment is possibly lampshaded when one takes the below-mentioned Easter Egg into account. Lampshaded on the penultimate level, when a voice overheard when moving noisily through the vents says, "Jesus, the rats are getting huge!". Air-Vent Passageway: Features prominently throughout the game.Action Girl: Faith, but most of the main girls are as well, are capable of fighting security guards and roof-hopping.Action-Based Mission: Usually the best strategy with enemies is just to run away from them, but there are a handful of places (such as the police ambush in the chapter "Heat") in which the player is forced to engage them directly.Absurdly Spacious Sewer: The storm-drain level, though it's justified as a storm drain designed to deal with tsunami flooding, possibly modelled on the G-Cans Project located just outside of Saitama, Japan.Word of God states time constraints during development was the cause. However after appearing in one mission they are never seen or mentioned again. Aborted Arc: The "runner assassins" are supposed to be a huge deal.Succeeded by the continuity reboot Mirror's Edge: Catalyst in 2016.
